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Cyber Elves, a core element of previous Mega Man Zero installments, are no longer required from the player. Shortly after the introductory levels, a Cyber Elf will arrive for Zero to equip. This elf has most of the powers of the all the Cyber Elves from previous games, which are unlocked as you raise its level by feeding it E-Crystals. Zero may select one power from each of the three categories: Nurse, Animal, and Hacker. The player's ranking at the end of a level is no longer given a penalty for using the Cyber Elves as long as they are kept under the maximum power limit. In addition to this, Zero can now equip body chips to enhance his abilities, including double-jumping and self-recovery, similar to early Mega Man X titles.
Zero cannot rely on finding secret disks to give him enhancements as in Mega Man Zero 3. Instead players must collect enemy parts dropped randomly from defeated enemies. Recipes for combining these parts can be learned by talking to NPCs the player rescues and by talking with a Cyber Elf after its stages of evolution. However, the majority of the recipes are given not through conversation, and instead from random combination of parts.
Another distinguishing feature is that in MMZ4, Neige and Ciel have different faces depending on their emotion. For instance, after Zero "dies," Ciel is sitting near a tree and tells a promise that saddens her and brightens her. Neige also has an angry face, one that Ciel lacks.
Minigames and modes
Like its previous installations, Mega Man Zero 4 has multiple modes. A new mode to feature in this game is the Easy Mode, which is, like the Normal Mode, available from the start. It makes the game easier for players, but at the cost of preventing them from acquiring EX Skills or changing the weather conditions.
After completing the game once on normal mode, players can access an additional Hard Mode or start a new game over the old one. Also making a comeback is the Ultimate Mode, which once again can only be unlocked when certain criteria are met.
Like the previous game, there are also seven mini-games that can be unlocked once certain criteria are met.."/>
The fourth installment of the Mega Man Zero series introduces gameplay changes, but doesn't deviate platforming of its predecessors. Players guide Zero through eight main selectable stages and usually a mini-boss to separate it into two parts. At the end of each level, the player faces one of the game's reploid antagonists.
Besides the past ties Mega Man Zero 4 also includes a new Easy mode, not found in previous installations of the series, giving into responses that the Mega Man Zero series has been too challenging. In Easy mode, Zero receives a massive life boost, and can use the Cyber Elf without restrictions. However, Easy mode prevents the changing of the weather, and consequentially the acquiring of EX Skills.
The player is still equipped with the Z-Buster and Z-Saber at default. However, in place of the Shield Boomerang and the rod-type weapon from the previous games (Triple Rod, Chain Rod and Recoil Rod) is the new Z-Knuckle that allows Zero to perform several actions, including hanging from pipes, destroying obstacles, stealing an enemy's weapon if Zero destroys it with the Z-Knuckle and acquiring special weapons in certain parts of a stage.
Another new element is the weather system, which allows players to choose between two weather conditions for each of the eight main stages. The difficulty of the stage varies depending on the chosen weather condition, with the stage being harder if the weather icon has an orange border around it. Sometimes, there are secret passages in some stages which the player can only reach by setting the weather to "hard". The trade-off for an easier level is that Zero cannot learn an EX Skill from a boss.
Cyber Elves, a core element of previous Mega Man Zero installments, are no longer required from the player. Shortly after the introductory levels, a Cyber Elf will arrive for Zero to equip. This elf has most of the powers of the all the Cyber Elves from previous games, which are unlocked as you raise its level by feeding it E-Crystals. Zero may select one power from each of the three categories: Nurse, Animal, and Hacker. The player's ranking at the end of a level is no longer given a penalty for using the Cyber Elves as long as they are kept under the maximum power limit. In addition to this, Zero can now equip body chips to enhance his abilities, including double-jumping and self-recovery, similar to early Mega Man X titles.
Zero cannot rely on finding secret disks to give him enhancements as in Mega Man Zero 3. Instead players must collect enemy parts dropped randomly from defeated enemies. Recipes for combining these parts can be learned by talking to NPCs the player rescues and by talking with a Cyber Elf after its stages of evolution. However, the majority of the recipes are given not through conversation, and instead from random combination of parts.
Another distinguishing feature is that in MMZ4, Neige and Ciel have different faces depending on their emotion. For instance, after Zero "dies," Ciel is sitting near a tree and tells a promise that saddens her and brightens her. Neige also has an angry face, one that Ciel lacks.
Minigames and modes
Like its previous installations, Mega Man Zero 4 has multiple modes. A new mode to feature in this game is the Easy Mode, which is, like the Normal Mode, available from the start. It makes the game easier for players, but at the cost of preventing them from acquiring EX Skills or changing the weather conditions.
After completing the game once on normal mode, players can access an additional Hard Mode or start a new game over the old one. Also making a comeback is the Ultimate Mode, which once again can only be unlocked when certain criteria are met.
Like the previous game, there are also seven mini-games that can be unlocked once certain criteria are met.
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