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This video game allows the player to hack through a virtual 3D computer network tunnel, accessible through a payphone dial-up connection. While phreaking (phone hacking), the player avoids data blocks that must be deciphered for the level password. The numbers of blocks increase as the level increases to serve as a memory builder, the speed also increases for gameplay factor. The user swipes the password into a console window to hack the network and gain access to the payload data. If the password is correct, entry to the next level is authenticated. After 8 levels of variable speed and increasing difficulty, access is granted to the data and the game is won.
Design: Daniel Ohm, James Ondecko
Programmer: Daniel Ohm
Art: Daniel Ohm, Brian Kozicki
Audio: Daniel Ohm
Testers: Daniel Ohm, Amanda Moore, Amanda Kline, David Beaver
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