Classic Freecell game, with daily challenges, lots of options and statistics, three difficulty levels, and one million numbered games.
What is Freecell?
Freecell was created by Paul Alfille. He worked at the University of Illinois and programmed the first version of the game in 1978.
One of the most challenging aspects of Freecell is that 99.999% of the games are solvable, this is why many people consider Freecell to be a puzzle game!
Encountering a non-solvable game is a very rare event, so if you can't find a solution, restart the game and try again.
The rules of the game
The goal of Freecell is to create four stacks of cards in the Foundations - arranged in ascending order (Ace to King) and of the same suit. The four "free cells" on the upper part of the game are used for storing cards temporarily.
You can move any card freely to an empty cell. Cards can be moved to a pile or between piles, as long as it's placed on top of a card that is next in rank and of the opposite color.
Key Features:
* One million numbered games.
* 3 challenges every day.
* Achievements and extensive statistics
* Easy, medium, and classic difficulties.
* Support for both portrait and landscape gameplay
* Hints for available moves
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